readtxtu.txt: Contents of the 'TEXTURE PACK' which accompanies the HTML Reference Documentation These batch files enable you easily to create all the sound examples described in the Texture HTML reference documentation: cgrotext.htm in \html by Archer Endrich Last Updated: 30 January 2004 I recommend that you: 1. - put all of the Texture Pack in a special folder, e.g., named 'texturepack', including the program TEXTURE.EXE and cgrotext.htm (it's in \html) 2. - print out readtxtu.txt as your main guide (this document) 3. - print out ndfchart.htm (double-sided recommended) for deskside reference (it's in \html) 4. - use the SoundShaper Presets or Sound Loom Patches to run each example described in the Reference Documentation one at a time. The SoundShaper Presets are contained in the default Presets.dat that comes with your system. It loads automatically when you open SoundShaper. The Sound Loom Patches are contained in the _cdpatch folder. These also load automatically and you will find them in listed in the Patches column when you enter a Texture Function. You may need to consult with the HTML Reference Documentation first so ensure that you select the correct mode (e.g., neutral, which is Mode 5) when selecting the Function. Otherwise, you might not find the Patch you're looking for. It is not really possible to set the paths accurately for all possible system configurations, so you may need to adjust the paths to the Note Data File (NDF) and any breakpoint files used by the example. OR run the Batch Files provided to create the sound examples in groups relating to each Texture Program: 4a. - call up MS-DOS and change directory to \Texturepack 4b. - run the batch files by entering the name of the .bat files (with or without the .bat extension). The system will find the TEXTURE.EXE in that (the current) folder because it will automatically look there first. If TEXTURE.EXE is only to be found in \bin or \_cdprogs, i.e., you haven't placed a copy in \texturepack, then you have to ensure that the path to the CDP executables is set on the system: in autoexec.bat or (Windows 2000/XP) directly in the Environment Variables -- see your Installation Notes. Note that CDP_SOUND_EXT=wav is set at the beginning of each batch file. Unless this is set, the system is unlikely to recognise the input soundfile. If this is already set on your system (e.g., in autoexec.bat or directly in the Environment Variables) you could remove this line. 4c. - make the sounds from the batch files, one batch file at a time and listen to them a few times, reading the (brief) descriptions in the batch files and the overall description of that function in ndfchart.htm 5. - Now look through the reference documentation in cgrotext.htm (call up and keep parked on your task bar) for that function, trying out any variants suggested. This is very easy when using the Presets or Patches in SoundShaper or Sound Loom. With batch files, you could copy the first example in the batch file (along with the list of parameters) and make a new batch file to run just that one command. You can then edit that batch file and 'ring the changes' with relative ease. It may also be useful to print out the .txt forms of the batch files for easy reference. They include carriage returns so that all parameters in the command lines are printed. Note that these carriage returns mean that the .txt forms cannot by run as batch files. The Texture Pack comprise support materials for users of the CDP System. It is not for distribution to those who have not purchased a CDP System. HTML FILES cgrotext.htm (28 May 2002 12:34) - main reference document ndfchart.htm - printable reference chart for ndfs (2 sides of A-4, double-sided printing recommended) notechpr.htm - prints 2 sides of Equivalent Pitch Notations so that you can easily reference Midi Note Values SOURCE SOUND(s) horn.wav (as used in the Theocharidis GrainMill Tutorial) sustains for 5.26 sec. marimba.wav - single marimba stroke 0.99 sec. Try other sounds such as bells, as well as inharmonic sounds to make unpitched textures. BATCH FILES TO MAKE THE EXAMPLES simplexs.bat groupexs.bat decorexs.bat motifexs.bat ornatexs.bat timedexs.bat tgrouexs.bat tmotiexs.bat BATCH FILES TO DELETE THE SOUNDS MADE simpldel.bat groupdel.bat decordel.bat motifdel.bat ornatdel.bat timeddel.bat tgroudel.bat tmotidel.bat TIME-VARYING PARAMETERS simplexs.bat packchng.brk simplpak.brk grplo.brk grphi.brk simplpak.brk groupexs.bat grppack.brk decorexs.bat dm5gprhi.brk dx3gprhi.brk motifexs.bat none ornatexs.bat none (see suggestions in text) timedexs.bat none tgrouexs.bat none tmotiexs.bat none BATCH FILE NOTE DATA FILES OUTPUT SOUNDFILES DELETION FILE simplexs.bat ndfsim1.txt simplex1a/b.wav simpldel.bat ndfsim2.txt simplex2.wav ndfsim3a.txt simplex3a.wav ndfsim3b.txt simplex3b/c.wav ndfsim4a.txt simplex4a/b.wav ndfsim4b.txt simplex4c.wav ndfsim5.txt simplex5.wav ndfsim6.txt simplex5.wav groupexs.bat ndfgrp1.txt groupex1-6.wav groupdel.bat decorexs.bat ndfdec1.txt decorex1a/b.wav decordel.bat ndfdec2a.txt decorex2a.wav ndfdec2b.txt decorex2b.wav ndfdec2c.txt decorex2c.wav ndfdec3.txt decorex3.wav motifexs.bat ndfmot1.txt motifex1.wav motifdel.bat ndfmot2.txt motifex2a/b/c.wav ndfmot3.txt motifex3a/b/c.wav ndfmot4.txt motifex4.wav ornatexs.bat ndforn1.txt ornatex1.wav ornatdel.bat ndforn2.txt ornatex2.wav ndforn3.txt ornatex3.wav ndforn4.txt ornatex4.wav timedexs.bat ndftim1.txt timedex1.wav timeddel.bat ndftim2.txt timedex2.wav ndftim3.txt timedex3a/b.wav tgrouexs.bat ndftgr1.txt tgrouex1a/b/c/d.wav tgroudel.bat ndftgr2.txt tgrouex2.wav tmotiexs.bat ndftmo1.txt tmotiex1.wav tmotidel.bat ndftmo2.txt tmotiex2a/b.wav